Detailed module information
Module information on this degree can be found below, separated by year of study.
The module information below applies for the current academic year. The academic year runs from August to July; the 'current year' switches over at the end of July.
Students select optional courses subject to rules specified in the Mechanical Engineering Student Handbook, for example at most three Design and Business courses. Please note that numbers are limited on some optional courses and selection criteria will apply.
Design, Art and Creativity B
Module aims
DAC will nurture inquisitiveness, curiosity, exploration and expression. Blue-sky thinking, to approach problems without being bound by constraints. Learning not to say no. To keep an open mind. To consider the possibilities. What if that really was possible? Learning how to brainstorm effectively is a skill that needs to be practised. It can be difficult to diverge from logical and linear thought processes after honing this skill for so many years, but you will be given the opportunity to learn and practise. Extrospective exploration of art and design and introspective responses and expression. You will be given the opportunity to interpret and convey. Communication in various forms will be a common and important thread throughout the module. A hands-on approach. You will be expected to make and create!
ECTS = 5
Learning outcomes
On completion of this module, students should be able to:
Module syllabus
Daily drawing exercise
Teaching methods
This module consists entirely of tutorial and practical teaching. Students are expected to keep a sketchbook for the duration of the course and there will be guidelines and tutorials to help you with drawing techniques. The infographic topic provides an opportunity to practise and enhance your visual presentation and visual communication skills using vector drawing software. The essay topic will help to develop an understanding and ability to articulate the design language and function of an object, and consider how this leads a user to interact with it. Topics covered will include colour, material, finish, form and usability. The project topic will include deciphering a design brief, concept generation, thinking through making, prototyping and iteration. The final outputs will include a prototype, visual communication of the design process, and will culminate in an exhibition with a ‘Dragon’s Den’ style presentation and critique.
Assessments
Assessment details | ||||
Pass mark | ||||
Grading method | Numeric | 50% | ||
Assessments | ||||
Assessment type | Assessment description | Weighting | Pass mark | Must pass? |
Coursework | Infographic: progress and delivery | 15% | 50% | N |
Coursework | Project: progress, delivery, presentation | 50% | 50% | N |
Coursework | Essay | 15% | 50% | N |
Coursework | Daily drawing sketchbook | 20% | 50% | N |