Module information on this degree can be found below, separated by year of study.
The module information below applies for the current academic year. The academic year runs from August to July; the 'current year' switches over at the end of July.
Students select optional courses subject to rules specified in the Mechanical Engineering Student Handbook, for example at most three Design and Business courses. Please note that numbers are limited on some optional courses and selection criteria will apply.
Design, Art and Creativity B
Module aims
DAC will nurture inquisitiveness, curiosity, exploration and expression. Blue-sky thinking, to approach problems without being bound by constraints. Learning not to say no. To keep an open mind. To consider the possibilities. What if that really was possible? Learning how to brainstorm effectively is a skill that needs to be practised. It can be difficult to diverge from logical and linear thought processes after honing this skill for so many years, but you will be given the opportunity to learn and practise. Extrospective exploration of art and design and introspective responses and expression. You will be given the opportunity to interpret and convey. Communication in various forms will be a common and important thread throughout the module. A hands-on approach. You will be expected to make and create!
ECTS = 5
Learning outcomes
On completion of this module, students should be able to:
Module syllabus
Daily drawing exercise
Teaching methods
This module consists entirely of tutorial and practical teaching. Students are expected to keep a sketchbook for the duration of the course and there will be guidelines and tutorials to help you with drawing techniques. The infographic topic provides an opportunity to practise and enhance your visual presentation and visual communication skills using vector drawing software. The essay topic will help to develop an understanding and ability to articulate the design language and function of an object, and consider how this leads a user to interact with it. Topics covered will include colour, material, finish, form and usability. The project topic will include deciphering a design brief, concept generation, thinking through making, prototyping and iteration. The final outputs will include a prototype, visual communication of the design process, and will culminate in an exhibition with a ‘Dragon’s Den’ style presentation and critique.
Assessments
Assessment details | ||||
Pass mark | ||||
Grading method | Numeric | 50% | ||
Assessments | ||||
Assessment type | Assessment description | Weighting | Pass mark | Must pass? |
Coursework | Infographic: progress and delivery | 15% | 50% | N |
Coursework | Project: progress, delivery, presentation | 50% | 50% | N |
Coursework | Essay | 15% | 50% | N |
Coursework | Daily drawing sketchbook | 20% | 50% | N |
Reading list
Resources
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Cradle to cradle : remaking the way we make things
North Point Press
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Knowledge is beautiful
William Collins
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Invisible women exposing data bias in a world designed for men
Chatto & Windus
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The design of everyday things
Revised and expanded edition., The MIT Press
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Adobe Illustrator Classroom in a book : 2024 release : the official training workbook from Adobe
[First edition]., Adobe Press
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Humble masterpieces : everyday marvels of design
1st ed., HarperCollins ; Hi Marketing distributor
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The Language of Things
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Thoughtless acts? : observations on intuitive design
Chronicle Books
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Things Come Apart 2.0: A Teardown Manual for Modern Living
Revised edition, Thames and Hudson Ltd
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Information is beautiful
New ed., Collins
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Visual aid : stuff you've forgotten, things you never thought you knew, and lessons you didn't quite get around to learning
Black Dog
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Visual aid 2 : you can never know enough stuff.
Black Dog
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Visual storytelling : inspiring a new visual language
Gestalten
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Plastic soup : an atlas of ocean pollution
Island Press
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Sketching : the basics
BIS
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Helvetica
Helvetica / Oh You Pretty Thing
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Objectified
Objectified / Oh You Pretty Thing
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Urbanized
Urbanized / Oh You Pretty Thing
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Handbook of Human Factors and Ergonomics / edited by Salvendy, Gavriel
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The measure of man and woman : human factors in design
Rev. ed., Wiley
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Handbook of ergonomic and human factors tables
Prentice Hall
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BS ISO 7250-3:2015: Basic human body measurements for technological design: Worldwide and regional design ranges for use in product standards
British Standards Institute
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BS EN ISO 7250-1:2017: Basic human body measurements for technological design: Body measurement definitions and landmarks
British Standards Institute