Module information for the next academic year is available below. Current academic year information is also available.

Design, Art and Creativity B

Module aims

DAC will nurture inquisitiveness, curiosity, exploration and expression. Blue-sky thinking, to approach problems without being bound by constraints. Learning not to say no. To keep an open mind. To consider the possibilities. What if that really was possible? Learning how to brainstorm effectively is a skill that needs to be practised. It can be difficult to diverge from logical and linear thought processes after honing this skill for so many years, but you will be given the opportunity to learn and practise. Extrospective exploration of art and design and introspective responses and expression. You will be given the opportunity to interpret and convey. Communication in various forms will be a common and important thread throughout the module. A hands-on approach. You will be expected to make and create! 

ECTS = 5

Learning outcomes

 On completion of this module, students should be able to:

1. Formulate an appropriate brief and process for a design project.
2. Resolve a design opportunity into concepts.
3. Demonstrate verbal and visual communication skills.
4. Discuss your object’s attributes in terms of colour, material, finish (CMF), form, function and usability.
5. Critique a selected existing design against a range of attributes

Module syllabus

Daily drawing exercise

Infographic assignment
Design of an everyday object
Project
 

Teaching methods

This module consists entirely of tutorial and practical teaching. Students are expected to keep a sketchbook for the duration of the course and there will be guidelines and tutorials to help you with drawing techniques. The infographic topic provides an opportunity to practise and enhance your visual presentation and visual communication skills using vector drawing software. The essay topic will help to develop an understanding and ability to articulate the design language and function of an object, and consider how this leads a user to interact with it. Topics covered will include colour, material, finish, form and usability. The project topic will include deciphering a design brief, concept generation, thinking through making, prototyping and iteration. The final outputs will include a prototype, visual communication of the design process, and will culminate in an exhibition with a ‘Dragon’s Den’ style presentation and critique. 

Assessments

Assessment details        
      Pass mark   
Grading method Numeric   50%
         
         
Assessments        
Assessment type Assessment description Weighting Pass mark Must pass?
Coursework Infographic: progress and delivery 15% 50% N
Coursework Project: progress, delivery, presentation 50% 50% N
Coursework Essay 15% 50% N
Coursework Daily drawing sketchbook 20% 50% N

Reading list

Resources