Computing (Visual Computing and Robotics) MEng

  • Undergraduate
  • MEng

Computing (Visual Computing and Robotics)

Focus on the implementation and evaluation of systems that depend on computer vision or computer generated imagery.

Focus on technologies and algorithms related to computer vision and computer generated imagery

Learn how modern computer and communications systems function, and how they can be adapted to build the next generation of computing applications

Use sound underlying principles and logical thinking to design and build systems as you develop your technical expertise

Course key facts

  • Qualification

    • MEng

  • Duration

    4 years

  • Start date

    October 2025

  • UCAS course code

    GG47

  • Study mode

    Full-time

  • Fees

    • £9,250 per year Home

    • £43,300 per year Overseas

  • Delivered by

  • Location

    • South Kensington

  • Applications: places

    17 : 1 (2023)

Minimum entry standard

  • A*A*A – A*AAA (A-level)

  • 41 points (International Baccalaureate)

View full entry requirements

Course overview

Computing is a creative and wide-ranging subject that focuses on using sound underlying principles and logical thinking to design and build systems that really work.

This course has a strong technical emphasis, and allows you to focus on various technologies and algorithms for arts-related applications. such as computer games, visual effects and computer-generated art.

In this course, you will learn how modern computer and communications systems function, and how they can be used and adapted to build the next generation of reliable and secure computing applications.

The core of this programme has been designed to give you an overview of computing, an understanding of the basic concepts and principles, the ability to appreciate and adapt to changes in technology, and practical experience in applied computing.

A special emphasis of your studies will be on the fundamental principles underlying computing and on the engineering considerations involved in computing system design, implementation and usage. You will be introduced to computing architecture and hardware, and the software used to exploit them.

It will also equip you with a strong background in discrete mathematics (logic, sets, relations and grammar), classical mathematics and statistics relevant to applications engineering and management.

You'll attend laboratory and problem-solving classes, as well as completing project and design work. As the course progresses, you will study advanced techniques and modules – many of which draw on current research taking place in the Department.

At the end of your third year, you will gain valuable skills and experience by completing an industrial placement. Your study reaches Master's level in the final year, with a wide choice of optional modules and a substantial individual project on a subject of your choice.

Structure

This page is updated regularly to reflect the latest version of the curriculum. However, this information is subject to change.

Find out more about potential course changes.

Please note: it may not always be possible to take specific combinations of modules due to timetabling conflicts. For confirmation, please check with the relevant department.

In your first year, you will study the following core modules.

Core modules

  • Introduction to Computer Systems
  • Introduction to Databases
  • Introduction to Computer Architecture
  • Computing Practical 1
  • Discrete Mathematics, Logic and Reasoning
  • Graphs and Algorithms
  • Calculus
  • Linear Algebra

In your second year, you will study all core modules.

You will also select one optional module.

Core modules

  • Algorithm Design and Analysis
  • Software Engineering Design
  • Models of Computation
  • Operating Systems
  • Networks and Communications
  • Compilers
  • Probability and Statistics
  • Computing Practical 2
  • Computing Group Project

Optional modules

  • Symbolic Reasoning 
  • Computational Techniques

In your third year, you will study the following core modules.

You will also select six optional modules. A minimum of two modules must be chosen from Group A.

Core modules

  • Industrial Placement (First Part)
  • I-Explore 

Your I-Explore module offers you choices from a range of subjects hosted outside of the department. You will be taught alongside students from other courses, with options including business, management and many more.

The Industrial Placement does not contribute to your final degree classification.

Optional modules – Group A

  • Computer Vision
  • Robotics
  • Graphics
  • Introduction to Machine Learning
  • Software Engineering Group Projects
  • Networked Systems

Optional modules – Group B

  • Network and Web Security
  • The Theory and Practice of Concurrent Programming
  • Custom Computing
  • Data Processing Systems
  • Communicating Computer Science in Schools
  • Advanced Computer Architecture
  • System Performance Engineering
  • Operations Research
  • Type Systems for Programming Languages
  • Technical option from outside the Department of Computing

Elective/technical modules from another Imperial degree programme may be allowed with the permission of the Director of undergraduate studies.

In your fourth year, you will study the following core modules.

You will also select a total of seven optional modules.

A minimum of two modules must be chosen from Group A and a maximum of two modules may be chosen from Group C.

Core modules

  • Individual Project
  • Industrial Placement (Second Part) 

Optional modules – Group A

  • Mathematics for Machine Learning
  • Advanced Computer Graphics
  • Deep Learning
  • Reinforcement Learning
  • Robot Learning

Optional modules – Group B

  • Advanced Computer Security
  • Scalable Software Verification
  • Scalable Systems and Data
  • Privacy Engineering
  • Cryptography Engineering
  • Computational Finance
  • Complexity
  • Software Reliability
  • Principles of Distributed Ledgers
  • Program Analysis
  • Software Engineering for Industry
  • Computational Optimisation
  • Machine Learning for Imaging
  • Quantum Computing
  • Natural Language Processing
  • Modal Logic for Strategic Reasoning in AI
  • Advanced Computer Architecture
  • Custom Computing
  • Scheduling and Resource Allocation

Optional modules – Group C

  • Communicating Computer Science in Schools
  • Elective(s) from outside the Department of Computing

Teaching and assessment

Balance of teaching and learning

Key

  • Lectures and tutorials
  • Laboratory sessions
  • Independent study

Years 1 and 2

  • 20% Lectures and tutorials
  • 5% Laboratory sessions
  • 75% Independent study

Teaching and learning methods

  • Person at lectern giving speech
    Lectures
  • Four students sitting in a tutorial
    Tutorials
  • People collaborating and completing practical work.
    Laboratory-based teaching
  • Person participating in classroom discussion.
    In-class problem solving
  • Personal supervision of project work

Balance of assessment

Key

  • Coursework
  • Examinations
  • Practical

Year 1

  • 10% Coursework
  • 84% Examinations
  • 6% Practical

Year 2

  • 10% Coursework
  • 57% Examinations
  • 33% Practical

Year 3

  • 8% Coursework
  • 42% Examinations
  • 50% Practical

Year 4

  • 9% Coursework
  • 50% Examinations
  • 41% Practical

Assessment methods

  • Code on a computer screen
    Programming exercises
  • Computer-based programming tests
  • Person completing coursework
    Written coursework
  • Computer-based coursework
  • A person completing a written exam
    Examinations
  • Software demonstrations
  • A group of people interacting
    Group work
  • Papers from a written report
    Written reports
  • Research summaries
  • Oral presentations

Entry requirements

We consider all applicants on an individual basis, welcoming students from all over the world.

How to apply

Apply via UCAS

You can now submit your application via UCAS Hub. There you can add this course as one of your choices and track your application.

Submit your application via UCAS | GG47

UCAS institution code: I50

Application deadlines – 29 January 2025 at 18.00 (UK time)

Tuition fees

Home fee

2025 entry

£9,250 per year

Overseas fee

2025 entry

£43,300 per year

How will studying at Imperial help my career?

96% Of Imperial Computing graduates in work or further study*

  • 96% Of Imperial Computing graduates in work or further study*
  • 4%

90% Of Imperial Computing graduates in highly skilled work or further study*

  • 90% Of Imperial Computing graduates in highly skilled work or further study*
  • 10%

*2021-22 graduate outcomes data, published by HESA in 2024

Gain transferable skills relevant to a career in industry and academia.

With specialised knowledge, you'll be highly sought after in a range of sectors.

Management consultancy, corporations, computer gaming and special effects are just some of your options.

Other potential career paths could include banking and finance.

Course data

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You can find further information about your course, including degree classifications, regulations, progression and awards in the programme specification for your course.

Programme specifications