DML’s highly skilled staff are further trained in our own detailed and rigorous processes that have been developed for HE content, cross-functional collaboration and scaled production.  Identifying and capitalizing on skill synergies, our Camera Operators also capture motion and sample spaces and objects, Motion Graphic Designers also design XR user interfaces, our Producers are also casting directors and our Editors also design ambisonic audio.

We are always keen to hear from anyone interested in opportunities to work with us, staff or freelance, even if we are not currently advertising vacancies.

Please get in touch with us at digital-media-lab@imperial.ac.uk

Management, Operations and Facilities

  • Daniel Mitelpunkt

    Personal details

    Daniel Mitelpunkt Director of Digital Media Lab

    Introduction

    As Director of the DML, Daniel has overall responsibility for strategy, operations, creative direction and R&D. As Imperial College London’s senior applied media officer, he leads on institute-wide policy and planning in this area. Prior to setting up media capabilities for the university, he worked as Executive Producer in issues-based and healthcare filmed content for multinational corporations, NGOs and universities.

  • Nikos Mexis

    Personal details

    Nikos Mexis Head of Solutions and Facilities

    Introduction

    Nikos is DML's overall technical and solutions head, overseeing team managers in both time-based and interactive media. He also leads on design and development of DML facilities, workflows and R&D. Nikos’ background is in Cinematography, working as Director of Photography.

  • Robyn Lowe

    Personal details

    Robyn Lowe Head of Operations and Production

    Introduction

    Robyn is responsible for both DML's operations and Production team. Her background is in higher education and digital education operations and strategy, prior to which she worked in executive search and recruitment for high growth and start up companies.

  • Christopher Moller

    Personal details

    Christopher Moller Media IT Dev Ops

    Introduction

    Christopher is the Media IT Dev Ops for the DML, focusing on supporting the smooth running of systems used within the department. Christopher has a background in Technical Support within the Visual Effects industry specialising in Systems Administration and Hardware Engineering.

Production

  • Catalina Ganea

    Personal details

    Catalina Ganea Producer (Maternity Leave)

    Introduction

    Catalina's work involves overseeing end-to-end processes for various media production projects at DML (ranging from learning media, promo videos, documentaries, XR to interactive media) alongside other department producers. With a background in film production and directing, she is passionate about film development and occasionally takes on directing roles.

  • Esmee Huguenin

    Personal details

    Esmee Huguenin Producer

    Introduction

    Esmee coordinates commissioned projects across different faculties through all stages in production - from scoping to final delivery alongside other department producers. Her background is in content and media production in both academic and industry environments.

  • Muhammed Yildiz

    Personal details

    Muhammed Yildiz Producer

    Introduction

    Muhammed's work is on planning and delivering of a variety of multimedia projects alongside other department producers which requires both project management and technical knowledge. He is a film graduate with a diverse background encompassing production, direction, cinematography, and editing.

  • Olesea Bortniac

    Personal details

    Olesea Bortniac Producer

    Introduction

    Olesea is responsible for managing various projects at DML alongside other producers in the department - ranging from learning media to XR projects. With a background in exploring emerging technologies, she is passionate about immersive technologies, cross-media storytelling, and innovative execution, all are unified by storytelling with purpose.

  • Philip Gaze

    Personal details

    Philip Gaze Producer (Maternity Cover)

    Introduction

Capture

  • Tom Shawcroft

    Personal details

    Tom Shawcroft Capture Team Lead

    Introduction

    Tom is responsible for managing facilities, maintaining the asset management library, developing motion capture solutions and striving for cutting edge capture techniques to improve asynchronous learning. Thomas's extensive background focuses on working in the Feature and TV Industry.

  • Kieran Miller

    Personal details

    Kieran Miller Camera Operator

    Introduction

    Kieran supports the technical elements on studio and location shoots, and maintaining filming equipment and department facilities. His background is as a camera operator in the commercial and documentary field. 

  • Alex Papathanasiou

    Personal details

    Alex Papathanasiou Camera Operator

    Introduction

    Alex supports the recording on studio and location alongside the other department camera operators, maintaining all equipment and facilities. Alex comes from a documentary and broadcast background while he continues to make his own independent documentary projects up to this date.

Post Production

  • Giampaolo Trojani

    Personal details

    Giampaolo Trojani Design Lead

    Introduction

    Giampaolo manages post production processes and deliveries at the DML as well as continuously exploring new cutting-edge technology with a keen eye on R&D. Before his role at DML, he worked as a freelance videographer in hospitality, advertisement, music, education for over a decade. 

  • Jorge Dubuc

    Personal details

    Jorge Dubuc Post Production Lead

    Introduction

    Jorge oversees the DML's time-base media post production workflows for Editors and Motion Graphics Designers. His extensive background lies in filmmaking (from commercials adverts, tv animations and documentaries) to lecturing in Higher Education Institutes. 

  • Tiziana Mangiaratti

    Personal details

    Tiziana Mangiaratti Motion Graphics Designer

    Introduction

    Tiziana is a Motion Graphics Designer at DML. She brings a background in art and animation in video editing and illustration. She previously worked with conceptual artists and had work shown at Frieze and The Biennale.

  • Peter Thomas

    Personal details

    Peter Thomas Motion Graphics Designer

    Introduction

    Peter supports the design of a wide variety of dynamic assets (including iconography, templates, infographics, and animated videos), with recent work in UI/UX design to create enhanced user experiences for interactive media. His background lies in the private sector, where he worked freelance prior to joining the DML.

  • David Luis Perez

    Personal details

    David Luis Perez Editor

    Introduction

    David Luis works as an editor for the DML, specialising in colour grading. With experience in film directing, his educational background was in the field of Physics at the University of Valencia. 

  • Becca Lynes

    Personal details

    Becca Lynes Editor

    Introduction

    Becca's work spans from a variety of short and medium to longer term projects; recently worked on immersive medical simulations. Prior to joining DML, she lectured in post-production and filmmaking, and worked as a freelance editor and artist.

Interactive

  • Daniel Butters

    Personal details

    Daniel Butters Interactive Team Lead

    Introduction

    Daniel is responsible for DML's Interactive Media Team. Prior to his current role, he worked as a Creative Technologist in experiential marketing, using multiple technologies including: Unity XR, Unreal Engine, OpenFrameworks, TouchDesigner etc. His academic background is in Physics and Robotics; currently finishing his PhD in Human-Robot interaction. 

  • Penn Davis

    Personal details

    Penn Davis 3D Artist

    Introduction

    Penn works as a 3D artist, specialising in 3D modelling and texturing; designing scalable solutions for asset production. Her background lies in 3D animation and traditional illustration.

  • Abdullah Al-Hilli

    Personal details

    Abdullah Al-Hilli 3D Artist

    Introduction

    Abdullah is a 3D artist at DML, focusing on real asset 3D modelling and designing adaptable solutions for streamlined asset production. His background lies in film and television. 

  • So-Hyun An

    Personal details

    So-Hyun An Technical Artist

    Introduction

    So-Hyun's work focuses on combining creativity and technical skills to craft immersive experiences. This includes creating interactive applications for lectures, studies, and R&D using game engines. Her background is in video game design and development across diverse platforms and genres.

  • Kam Raoofi

    Personal details

    Kam Raoofi Technical Artist

    Introduction

    Kam's skillset includes a broad range of knowledge in Unreal Engine, 3D modelling, scripting, lighting, software and hardware. His background is in education with an interest in teaching and training. 

  • Christian Pask

    Personal details

    Christian Pask Technical Artist

    Introduction

    Christian's skills span from interactive design, 3D rendering to game development etc. His marketing background adds depth to his creative solutions and with his problem solving skills, he constructs immersive experiences that captivate audiences and foster engagement.

  • Oluwatosin Ogunyebi

    Personal details

    Oluwatosin Ogunyebi Unity Development Technician

    Introduction

    Oluwatosin is a Unity Development Technician at DML. His background lies in Games, Virtual and Augmented Reality with a MA in Digital Design. He is also a Certified Virtual Training Instructor.                                                                                 

  • Rianna Suazo

    Personal details

    Rianna Suazo Technical Artist

    Introduction

    Rianna's work as a technical artist spans from VR development, graphic design, 3D modelling to animation etc. Leveraging her MA in Virtual and Augmented Reality, she blends technical expertise with creativity to explore innovative visual effects and interactions within immersive experiences for educational purposes.

  • Sid Swamy

    Personal details

    Sid Swamy Unity Development Technician

    Introduction

    Sid is a Unity Development Technician at DML. Previously he worked in the films and television industry, specifically in the virtual production sector (motion capture and virtual reality), leveraging his study in games technology at university